But the question is: What would happen if Triumph shored up all the other elements and improved them dramatically? It’s quite heavily reminiscent of Heroes of Might and Magic – the heroes and their armies are the stars with proper use of their abilities (and resource management) winning out in the end. Age of Wonders 3 isn’t quite 4X but there’s a significant amount of exploration, expansion and exploitation with a strong emphasis on extermination. For a moment, things are looking up and then Deepmir gets captured.In the realm of 4X titles, whether it’s turn-based epics like Endless Space 2 or grand strategy exploits like Stellaris, Triumph Studios’ Age of Wonders franchise occupies an interesting spot. It looks bad now, but the thing is, there’s still a chance, as long as we clean up things properly.Įlric arrives and starts cleaning house together with Devon. The small enemy troop keeps taking our mines and cities in the center of the empire, so I’m forced to take Elric’s party to help to, but this leaves the captured goblin capital poorly defended and I end up losing it to a bunch of beetles. I think this was a good choice, but overall, things go badly for us anyway. Devon casts the Town Gate spell to get there in the next turn, though this risks me losing Deepmir again. Now my forces are spread too thin and I have nothing to liberate these cities with. Somehow, a group of units slipped past me, captured a couple of my mines and even took a city. I capture it, but then I realize I made a fatal mistake back in the great cave. The Goblin AI makes a fatal mistake and leaves the capital with just one party defending it. Our patiences pays off on Elric’s side of the world. I’m rebuilding the towers just for the heck of it.
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